08 Jun Where everything went wrong?
The worst group of people you can ever decide to annoy are gamers who have been expecting a game for far too long. There are a number of instances where a studio fails to make a game because for starters they are afraid that they will never appease the appetite of the audience. Which is actually one of the reasons that people throw for the Half-Life series not releasing a new game. Everyone understands that delays will happen when it comes to the gaming industry, but what people don’t expect is an overly hyped up game that fails to deliver after all that attention it was getting.
Most people have moved on from single hyped up releases to open world beta testing. Before when a game was launched, there will be beta testers who work behind the scene to report about bugs and fixes and so on. So when a game does get released, it will be somewhat functional, but it may not appease the audience much. So these days companies are releasing semi-finished games with minimal bugs into the market. Paladins is the perfect example; they have played the market well and continued to be relevant; they were in beta stage for months with gamers from around the world testing out their product and patch after patch was released to ensure that fixes were made. Soon they were able to release a complete game and moved away from beta; they weren’t quick to forget loyal fans who were with them from the get-go either, they gave a lot of in-house currency for them to spend on aesthetic boost or skins. Paladins might get a lot of stick from the greater gaming community, but it has successfully created a niche for itself and has used the help of millions of gamers worldwide in the development process.
The game that has failed miserably in recent memory is No man’s sky; the game was touted as an open world immersive experience. But what was given to gamers was an extremely buggy and almost unfinished game that was nowhere near to what was being said in the promos and by the company releasing the game. Soon there was so much hate for the game and players either refused to play the game, or people just didn’t buy the game. But it would have been a great move to involve the gaming community to be as beta testers for the game; they could have been involved in the official pre-release stages, and at this point, any logical move would have been a great idea.