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ABOUT MELTED GAMES

Melted Games is a new Indie games development team formed by Melted Media and Studio Budgie.We came together in 2004 to create a shockwave 3D racing game for Toyota and the Art Attack Digital CD-Rom for Europress and found that we made a good development team.Work began on our first independant game in July 2004, with the loose game idea of taking a racing game and adding some aspects of FPS shooter games such as UT and Quake.

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ULTIMATE EDITION

REVIEWS

TRAILER

From Our Blog

Where everything went wrong?

The worst group of people you can ever decide to annoy are gamers who have been expecting a game for far too long. There are a number of instances where a studio fails to make a game because for starters they are afraid that they will never appease the appetite of the audience. Which is actually one of the reasons that people throw for the Half-Life series not releasing a new game. Everyone understands that delays will happen when it comes to the gaming industry, but what people don’t expect is an overly hyped up game that fails to deliver after all that attention it was getting.

 

Most people have moved on from single hyped up releases to open world beta testing. Before when a game was launched, there will be beta testers who work behind the scene to report about bugs and fixes and so on. So when a game does get released, it will be somewhat functional, but it may not appease the audience much. So these days companies are releasing semi-finished games with minimal bugs into the market. Paladins is the perfect example; they have played the market well and continued to be relevant; they were in beta stage for months with gamers from around the world testing out their product and patch after patch was released to ensure that fixes were made. Soon they were able to release a complete game and moved away from beta; they weren’t quick to forget loyal fans who were with them from the get-go either, they gave a lot of in-house currency for them to spend on aesthetic boost or skins. Paladins might get a lot of stick from the greater gaming community, but it has successfully created a niche for itself and has used the help of millions of gamers worldwide in the development process.

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The game that has failed miserably in recent memory is No man’s sky; the game was touted as an open world immersive experience. But what was given to gamers was an extremely buggy and almost unfinished game that was nowhere near to what was being said in the promos and by the company releasing the game. Soon there was so much hate for the game and players either refused to play the game, or people just didn’t buy the game. But it would have been a great move to involve the gaming community to be as beta testers for the game; they could have been involved in the official pre-release stages, and at this point, any logical move would have been a great idea.

What games should be about, but what is it really about?

Gamers are a mixed bunch at best. There are so many games on the market that drawing the conclusion on what exactly all gamers want can be a huge task. But for starters let’s get one thing straight; gamers hate DLC, and the benefits DLC brings to player skill. Initially when the whole DLC thing came out; people were able to greatly improve their skills and effectiveness by unlocking new weapons that under normal gameplay would be impossible to unlock. But these days DLC has moved on to an aesthetic place, where buying a particular thing will not transform you into a better player all of a sudden nor will it give you any form of boost by providing you with greater weapons.

A lot of mobile games have gone down the route of having a ton of DLC infused in them to provide them with a greater probability of making a profit. But what they fail to realise is most gamers are quite a patient lot and will work with the system, if it means that they will get to the end goal. But companies like EA still try to milk every penny out of the modern day gamer, and that is what irks most gamers.

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The second thing that gaming companies get wrong is that they believe that the single-player gaming industry has faded and fallen apart. In all honesty, the truth of the matter is that recent single-player games have bombed because there has been an over-reliance on graphics and aesthetic appearance with poorly written storylines. The reason why a game like Skyrim still has so many active users is because the storyline is amazing and coupled with no DLC, you have a recipe for success. The recently released Far Cry 5 did not reach the heights of its predecessors because the storyline was a bust and the company that released the game relied too much on the great graphics that it provided. We can only look at one game in recent times that has hit the right notes when it comes to great graphics, smooth gameplay and impeccable storyline; we are talking about the recently released God of War 4. God of War 4 represents everything beautiful about the gaming industry; it is game that is beautifully made and the graphics never overshadow the game, it is and as it should be complementary to the storyline.